1. Add a new scene
Note:
We'll be using the new scene as our Overlay Scene.
For this example, I am adding an empty scene.
User Preference menu >> SCE box
ADD NEW
Add scene
Empty
Give it a unique name
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2. Add a camera to the Overlay Scene
Note:
The overlay scene must have camera.
Note:
It doesn't matter where you position the camera
Add camera
User Preference menu >> Add >> Camera
or
Spacebar >> Add >> Camera
Set Camera position
Transform Properties
N key
or
3D View menu >> Obect >> Transform Properties
Camera Position
LocX = 0.00
LocY = 0.00
LocZ = 2.00
Camera Rotation
RotX = 0.00
RotY = 0.00
RotZ = 0.00
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3. Add the item(s) to the Overlay Scene in front of the camera
Note:
For this example, I'm adding a weapon's reticle.
Camera view
3D View menu >> View >> Camera
or
NumPad 0
Position item(s)
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4. Add a sensor
Note:
For this example, I'm using an Keyboard sensor and I'm attaching the sensor/controller/actuator to the active camera.
Switch back to Main Scene. Select Active Camera
Buttons Window menu >> Logic (F4)
Sensors
Add
Sensor Type
Keyboard
Key -- Spacebar
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5. Add a Controller
Note:
For this example, I'm using an AND Controller.
Buttons Window menu >> Logic (F4)
Controllers
Add
Controller Type
AND
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6. Add an Overlay Scene Actuator
Buttons Window menu >> Logic (F4)
Actuators
Add
Scene >> Add Overlay Scene
SCE:
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7. Connect the Sensor >> Controller >> Actuator
Buttons Window menu >> Logic (F4)
Pull wire from brass bump to brass dimple
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8. Start game engine
P key
or
User Preference menu >> Game >> Start Game
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